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Dark Lord

in this image i tried to stay focus on the main image i had in mind and care less about the apps i was going to use, and that is my typical workflow. Think, Plan and let the softwares execute.

Modelling a low poly skull in Cinema 4D

Modelling a low poly skull in Cinema 4D

using ReaperX plugin for Cinema 4d to generate the plated beards

using ReaperX plugin for Cinema 4d to generate the plated beards

sculpt some details with Zbrush, and also used nano mesh for the cloth

sculpt some details with Zbrush, and also used nano mesh for the cloth

BPR to export alpha + Depth map

BPR to export alpha + Depth map

used After Effects to generate the background

used After Effects to generate the background

finally used Photoshop to paint all the dirt and some details

finally used Photoshop to paint all the dirt and some details